neoarc - Original source code for SFMB 3.Me - Reverse-Engineering of Mario Multiverse 5.2.
Please note, that editor automatically converts ROM into the MMC3 mapper, so keep.
Also you can make a lot of modifications on an engine. It allows to create new areas, add, delete, move and resize objects on all areas, also can easily make pointers for pipes, vines etc. The Resources contain copyrighted assets from Nintendo, so I removed them from the repository to avoid a DMCA, send a email to and I will send them to you. Description: This is a powerful level editor for NES Super Mario Bros. Try to figure it out yourself, it's not hard. With this you can build your own local version of the Stage server. The data for the Stage server as well as others auxiliary servers are in the folder ServerData. sprite formats (new formats are still TBD) Create your own game entities, with any custom (typed) properties, like hit points, a patrol path or an inventory of items. This repository contains the complete source code for MarioV3 version 3.4.0.0 (Super Fanmade Mario Bros), with many changes made with the goal of feature parity with MarioV3 version 5.